![]() What is different about this quest?: First stage is split into three side-quests that can be explored simultaneously, boss-fight at the final stage.Play if: You want to test a deck against a moderate difficulty quest, you want to battle Undead enemies but find Deadmen’s Dike and Dread Realm too difficult, you enjoy a treasure hunt style quest with a boss-fight at the end, you just came from the Ringmaker cycle and want a transition quest with both the old time mechanic and the new side-quest mechanic. ![]() Quest cards: 2, with 3 side-quests for the first stage.Encounter sets: The Treachery of Rhudaur, Cursed Dead, Ruins of Arnor.Found in: The Treachery of Rhudaur Adventure pack, Angmar Awakened cycle 4.This quest is of medium difficulty and is often used by players as a testing quest. Based on how many you complete, you get bonus objectives and the second half of the quest gets a little easier. The quest is unique, as it involves you having the option to clear 3 side-quests in the first half of the quest. The quest also goes in a bit deeper on the lineage of the Dunedain you have encountered during this cycle. This quests deals with the aftermath of that war many hundreds of years ago. Of the three splinter factions of the Kingdom of Arnor, Rhudaur was the first to fall to the Witch-King during his conquest of the north.
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